NUMA

First Blood

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Author Gioum
Tags action author:gioum fun mines race rockets unrated
Created 2010-12-04
Last Modified 2010-12-10
Rating 4 more votes required for a rating.
Map Data

Description my first race, if you got any useful and HELPFUL suggestion or tip you can give to me, I'm ears in.

Other maps by this author

Thumbnail of the map '(N+) Junction' Thumbnail of the map 'Oh srsly?' Thumbnail of the map 'How Drones Play Hide-N-Seek' Thumbnail of the map 'Loose Race' Thumbnail of the map 'Peek Slug' Thumbnail of the map 'Paralelo'
(N+) Junction Oh srsly? How Drones Play Hide-N-Seek Loose Race Peek Slug Paralelo

Comments

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Mal pensar?

how about

sunset is right. :p

At least

I can spell other people's usernames correctly godlass!

Anyhow, I'm right. You keep doing what you're doing. You'll learn soon enough that there's two schools of thought when it comes to races, the loopy school for idiots, and those of us who understand the subtle joys in making innovative nuanced races.

bobaganuesh is actually completely correct, and kiaota is talking out of his ass. Follow boba's advice, it's good.

The map is also good except for that one part. Definitely keep it up.

Pah!

Don't listen to that guy, he's the one who told picasso that you can't put eyes where the mouth should go. I liked it, bottom right was a bit awkward, but not too big a deal.
Demo Data

races thrive on continuity and flow. Strategically placing mines as you would in a mine-jumper, like you did in this map with the mines between the 5 tiles, the flow is jerked to a stop. If you want to make a decent race, don't do that. Conventionally, races don't make good mine-jumpers and mine-jumpers make poor races. Why? Because races are all about speed and flowing movement to get to exit and obtain gold, while mine-jumpers require thinking, strategy, and carefully timed jumps over objects deliberately placed to impede the player to obtain gold and reach the exit.

Just keep practicing, and stuff.

hm

starting off how i did xD

alright well, you should start concentrating on flow, you shouldn't have to stop mid-jump. you should hit the next section of the map or object with ease and continue moving with it.