NUMA

compensa tentar

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Author alefeninja
Tags action author:alefeninja fun medium run trapdors unrated
Created 2012-05-17
Last Modified 2012-05-17
Rating 5 more votes required for a rating.
Map Data

Description compensa mesmo tentar.

Other maps by this author

Thumbnail of the map 'max time' Thumbnail of the map 'zap chess 2' Thumbnail of the map 'fuga' Thumbnail of the map 'two worlds' Thumbnail of the map 'zap chess 3' Thumbnail of the map 'zap chess 4'
max time zap chess 2 fuga two worlds zap chess 3 zap chess 4

Comments

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explication

I quite understand your difficulty, but I still think that it is not sorete leave this room alive, but the estimate. To make it clear I'll explain. Primeramente take the key that is on top and hit the last key on the bottom, where it will wait until the crosshairs are positioned all over each other, then you jump from one wall to another so he can get the key through the not be achieved.
I'm able to keep track of one gauss and estimate when it's about to fire. That allows me to move in an attempt to dodge it. However, with five gausses next to each other, prediction becomes problematic. The main reason for this is that there are now five gauss turrets aiming at me. There are five crosshairs moving around, unattached to the turret they are controlled by. When I see them swell in anticipation of firing I cannot know for sure how I should move to dodge them. The result is that I flail around wildly, and the only thing I can really do is hope to survive long enough to get out of there! In addition to this, there are a few factors including their different placement in the map (they started seeing me at slightly different times as I entered the room) and the order in which they were placed (even if they were all at the same spot they would see me something like a frame apart because of the way N was programmed), they all fire at different times. For these reasons, my brain is unable to judge where and when I will be in a line of fire. This is why I say my survival of the gausses comes down to luck.

I hope this clarifies what I said before, and I hope you're ok with the length of my explanation.
Happy mapping!
Demo Data

O.O

I just checked back on your map 106 seconds after you posted your reply!

I can see the keys under the gold, but I still think it looks better when there is no gold on the keys. Have you gotten all the gold without dying?

Your map is beatable, that's true, but isn't it rather frustrating how unpredictable the 5 gausses are?

more...

keys can be easily seen under the gold, at least on my computer. And it has nothing to do with luck, I even won this map a lot of times.

Death demo.

There are several ways in which this map could be improved. For now I will focus on what I consider the three ways in which this map could most be improved.
First of all, a lot of the gold is superfluous, because it is impossible to miss. Try to have maybe 7-8 clumps of 8-10 gold pieces max. It also looks kind of ugly to have a piece of gold covering a door switch. Even if you try to place the switch over the gold, the gold will end up over it when the map is played.
Secondly, having 5 gausses and 5 rockets right next to each other causes the game to lag and it makes dodging them more a matter of luck than of skill. Instead, you should place one enemy of that type in a carefully chosen spot that allows for skilful dodging.
Finally, the position of the exit switch makes the map overly long and repetitious, because the player must follow the same path twice.
I think that if you try these changes the map will become much more enjoyable. It is my hope that you will find this comment useful!
Demo Data
It's not Spanish, is English.

Español?

Me gusta. Que debo usar español en mis titulos tambien.

Too much gold.

I like the tiles, though.

nice

very nice