NUMA

Mayan Cross

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Author Traveleravi
Tags agd author:traveleravi medium unrated
Created 2012-10-30
Last Modified 2012-10-30
Rating 3 more votes required for a rating.
Map Data

Description Get the gold as fast as you can. See who can get the fastest AGD

Other maps by this author

Thumbnail of the map 'Confusion Tower' Thumbnail of the map 'Evasion' Thumbnail of the map 'Shuriken' Thumbnail of the map 'Windmills' Thumbnail of the map 'Warzone' Thumbnail of the map 'Bubble2Bubble'
Confusion Tower Evasion Shuriken Windmills Warzone Bubble2Bubble

Comments

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What is very good and interesting, and what can be a great style. And I might like it.
The only problem I see is the final execution. The gameplay and object-set finally. Looks like you have an obsession to fill all the playable areas of each map. This may be interesting, but always taking into account a fluid gameplay and offer a fairly simple way and a good choice of enemies. As advice, I could tell you that not all areas within the repeating pattern need to have an enemy, not all areas must be equal, you could also leave some room for alternative routes or that the player is not forced to do all the pre-established tour. Also, it would be much nicer a good choice of enemies than many of them. And finally, try creating fluid paths such as large maps, so it is not as tedious to play given its lenght. Another tip would be this simple question, are you able to complete these maps with satisfaction in one run? The advice would be something like, only present maps so you can get all the gold yourself.

I am sure that over time you will make great maps, and this style of repeating patterns can be very interesting. Keep it up and try to improve! ;)
but it's too long and awkward to be enjoyable.
Demo Data
it was really frustrating getting killed by a drone at near end. and the tiles are a bit awkward to move on. otherwise, the drones were fun here. 3.5/5