NUMA

Comments on "Grounding"

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Certainly NUMA needs more of those.
I liked the tiles and the challenges presented - the top floor was my fave. Largely, though, I thought it was too hectic for what it was (I suppose naturally given your HIGHSCORING ROOTS). I wasn't too keen on the bottom floor; the mines on tile-point looked rough and the hovering bounceblocks looked slightly out-of-place from a visual perspective. The furthest-left quad o' gold on the middle floor I thought would have been better with one mine or two max; three felt like overkill.

Sorry if that sounded too negative - I can't deny that this is a very solid foundation for future maps. I think the main problem is trying to adapt your idea of difficulty to that of the typical Numan :P I always used to put too many objects in my maps and I think i'm only just getting out of that habit.

3/5

hard but nice looking for someone not that skilled..
But really it was my first time into the second half of the map.
The end felt tense with the gold up high, and me having to be aware where the rocket was going to be when I jumped up.
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There aren't

even 19 people on here! xD

good stuff

gameplay on the bottom was a bit iffy, and the top tile-construction is weird looking.

the rest is pretty excellent. it's always interesting, I think, to see maps by people who really know what they're doing technically

o hey its you!

continue making maps! The only way to achieve success is by practice ;)

here is my agd but really it is trash
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argh

so beatable but i just
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you should make more
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