NUMA

Dysnomia

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Author the23
Tags author:the23 unrated z230296
Created 2013-12-15
Last Modified 2013-12-15
Map Data

Description reversing this. [moa.droni.es]

Other maps by this author

Thumbnail of the map 'Nitheren (NReality)' Thumbnail of the map 'Every Day Matters' Thumbnail of the map 'Denfila' Thumbnail of the map 'MELODYSHEEP' Thumbnail of the map 'Orakel' Thumbnail of the map 'Positive Force'
Nitheren (NReality) Every Day Matters Denfila MELODYSHEEP Orakel Positive Force

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By the way, it was played in a crappy and laggy computer at job.
I'll get a better Speedrun under NReality when I get home.

yes,

this map /is/ possible.
Demo Data

Fair enough

I'll go ahead and say I agree thoroughly with the second paragraph: I've never quite been able to determine where the hardest part of a level should be. I've been annoyed numerous times over the years with challenging maps that have a very difficult ending, which ultimately ends in myself failing. But to go back to my original comment, I've often been put off by maps that are frustrating to start - note that I said frustrating and not difficult, when I say frustrating I mean something that is challenging and not fun.
Also, with the demos: I almost never watch another person's run before playing the level myself; just seeing that someone has posted a demo that says 'completion' or 'AGD' or 'speedrun' tells me immediately that "yes, this map is possible".

Also, I think I remember seeing a user that got a bunch of angered responses from the community after they posted several similar maps in a row that they said were 'maps they enjoyed'. It's kind of an annoying habit that NUMA has, IMO, that it seems all authors are expected to follow a similar medium in map-making.

Ah well, what can you do :/

But as I said before, I really appreciate your words and your intention friend, it is always awesome read other people's points of view and seriously thanks for giving to me yours. It is hard to get a critique comment those days and it is awesome receiving and read one of them, thanks!!! ;) <3

hehe, thank you so much Pretzel! I really appreciate your words! It is always nice to see other points of view and thanks for give me yours, and also your advices. But I has my own point of view, that's maybe why. My experience (less than yours I guess, but enough) through those year here, teached me that people plays only popular author's maps, easy or simple'ish ones, or at least cool looking, regardless of the possible fun, challenge, awesomeness or safisfaction that a map made by another one can give. If VODKALOVER make a new map, people don't play it because they are bored at them or by its real difficulty. But if Blue_Tetris make a devilish hard map using thwumps and such is surely amazing of course, and if someone else make a hard and frustrating map is simply hard and bad, and even don't deserve a chance. Obviously, generalizating and exagerating, but that's mainly the true, and always was. Anyway I see your point.

In fact, I was trying to make some of my most frustrating and hard maps, so I think is fair having a frustrating start, and the map continues in the same standar of difficulty, so it was not only the start. But regarding this, in the case to choose, I prefer challenging starts (if the map continue with the difficulty curve) than devilish hard ends to make the player dead after a whole run. Anyway, as I said before, my own experience said to me that people is not going to play my maps, so I make maps for myself, and I enjoy making hard maps. This one is supposed to be played for more than ten minutes, it is not a quick map, and that's what I wanted.

And regarding your suggestion of posting a proof at least for a completion, I also disagree a bit. I usually like to play maps, other people maps and mine, without seeying any run or solution, trying them myself, enjoying them myself, so, due this, I ussually don't give demostrations/solutions of completions when the map is released, at least until someone else post his own. Then I can post mine or even compete, but I ussually like to give the opportunity to the player to enjoy my maps himselves, and finally and frankly, lately I don't give a shit if people don't play them because its difficulty or frustratingness at all, I sincerely make maps for myself.

This level looks great, but I found the gameplay itself to be frustratingly difficult, especially the beginning. I literally could not get past the diagonal 1-tile without cheating after dozens of tries.

I've learnt from my own trial and error that making a map frustrating in the intro is a bad move, and if you don't supply proof of concept such as a completion demo, it is going to dissuade other players from the rest of the map, no matter how good it is.

Might be a bit challenging, and please, listen the album while playing! ;)

http://dawnofmidi.bandcamp.com/album/dysnomia