NUMA

17-4: Capital

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Author macrohenry
Tags action author:macrohenry cave medium rocket series unrated
Created 2014-01-18
Last Modified 2014-01-18
Rating 1 more votes required for a rating.
Map Data

Description Enjoy!

Other maps by this author

Thumbnail of the map '17-0: Crystal' Thumbnail of the map '17-1: Mohs Scale' Thumbnail of the map '17-2: Glamour' Thumbnail of the map 'Christmas Night' Thumbnail of the map 'Simple Challenge 9' Thumbnail of the map '17-3: New Year, New Maps'
17-0: Crystal 17-1: Mohs Scale 17-2: Glamour Christmas Night Simple Challenge 9 17-3: New Year, New Maps

Comments

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agd

wheee
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It is also worth noting that (again in general because there are always exceptions), the shorter a map is, the more difficult it can reasonably be. This map was fine because it's a short map. But if you had to run through, say, 1500 additional frames before that jump over the mines, it would probably be extremely frustrating. Short maps can be harder because the player doesn't feel like they've wasted as much time and effort.

I remember when my playing ability was at its peak (I had just beaten the game), I had a lot of trouble gauging what was challenging for the average player. Now when I go back and play any of my maps pre-2011 or so, I get frustrated pretty often. My old-to-mid-period maps were hard.

Now I'm not nearly as good at playing, but still competent, and my maps have become more laid-back accordingly.

In this particular map, I think having to time your jump to fly between the mines and upper tiles is fine. I think having a rocket in a fairly tight space like this is fine. But I think both of them put together make this map tougher than it needs to be. That said, I completed it, so it wasn't insane or anything.

My personal opinion is that, in general, maps are most fun when they're able to be completed by the average player, but AGD can be any level of difficulty. It's optional, after all, and players (like me) who aren't good enough to AGD a particular map can just go for completion instead.
I'd like to ask you a general question. Like probably most of you, I design my maps so that they are challenging. But since I'm a highscorer they might a bit too hard for some players. Can you confirm that or what do you think about the difficulty of my maps?
I like the tiles but the gameplay dragged it down a bit. Jumping over the mines was a pain, as was the very start. Not bad gameplay, just irritating at times. 3
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sub-300

speedrun..
Tileset is not so good as the gameplay..
4/5
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AGD

Very clever, misty!
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AGD.

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AGD

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