NUMA

The Falling Brick Effect

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Author Maniak
Tags author:maniak test unrated v1.3c
Created 2004-11-07
Rating 3 more votes required for a rating.
Map Data

Description This level utilizes an entirely new concept. It began when James suggested the idea of a falling tile in this thread:

http://metanet.2.forumer.com/index.php?showtopic=1239

Then, Brickman showed how this could be done with existing resources, with a test level. He implemented it well. Now, I'm implementing this effect in that level. I call it the Falling Brick effect, with respect to Brickman's discovery.

As for the level itself, it isn't hard, just laggy. Staying on the tiles for long enough makes them fall. They will cover up mines, but they will also expose you to a minefield. Fell all the tiles, then cross the bridge you create to win.

Other maps by this author

Thumbnail of the map 'Suicide Insanity 3: Medium' Thumbnail of the map 'Suicide Insanity 4: Somewhat Hard' Thumbnail of the map 'Suicide Insanity 5: Kind Of Difficult' Thumbnail of the map 'Suicide Insanity 6: Not Real Tough' Thumbnail of the map 'Algebraic(drawing)' Thumbnail of the map 'Exit Evasion'
Suicide Insanity 3: Medium Suicide Insanity 4: Somewhat Hard Suicide Insanity 5: Kind Of Difficult Suicide Insanity 6: Not Real Tough Algebraic(drawing) Exit Evasion

Comments

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LOL

I thought you people were being rude by calling him 'Maniac' until I realized that was his name. Nice map.

No...

Maniac accidentally placed two locked doors there, creating an invisible wall. The effect really isn't much of an effect... I used "falling tiles" in a few unreleased levels of mine, but it is a nice idea to make those bottom bricks appear.

Another buggy level

Ah, poor Maniac, you have fallen victim to the malicious effects of Copositional Door Mechanics. The upper locked doors are walkable once they are all unlocked.
Demo Data

So

What do you think of the effect?

Easy

It's actually pretty easy.
Demo Data