NUMA

Oh, But Babe, You Move So Sweet

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Author KlanKaos
Tags action author:klankaos chaingun jumper mines unrated
Created 2008-11-29
Last Modified 2008-11-30
Rating 3 more votes required for a rating.
Map Data

Description A jumper, with chaingun. Pretty simple in theory, but some of the jumps are quite tricky to pull off. I want some demos! Enjoy.

Other maps by this author

Thumbnail of the map 'Sanctum I: Shell' Thumbnail of the map 'Sanctum II: Baraxx' Thumbnail of the map 'Sanctum III: Finite Gateway' Thumbnail of the map 'Sanctum IV: Cellbreak' Thumbnail of the map 'Sanctum V: Hextix' Thumbnail of the map 'High Aspiration'
Sanctum I: Shell Sanctum II: Baraxx Sanctum III: Finite Gateway Sanctum IV: Cellbreak Sanctum V: Hextix High Aspiration

Comments

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Damn.

Unfortunately can't watch the demo right now. I thought I fixed it. Hmm...

Anyways, go ahead and post the original if you want, Krnn. I don't mind. Just credit me =)
Well, I give it a 4/5. I know you won't agree with this, but I thought it was too hard. I loved the tileset and how the gold kinda led you through the level. And the aesthetics were really cool.

BTW

stil sorta cheatable
Demo Data

mm

of course i wont take credit and all that ^^

AW

i wanted to beat it the way it was :[

mind if i post old one for u?

Edited.

It's no longer cheatable. Also moved the ninja slightly so the chaingun doesn't trigger as soon as the map begins - that was never my intention.

HERE

is my closest attempt
i rly dont think its that hard
Demo Data

:)

i agree with klan
althought i hav not been able to complete i hav been gettin very close
i find myself as a average numa player
i wil continue until i beat it
4aved :D

Whoops.

At the cheatable bit.

But anyways, as per difficulty: I have no problem completing it, and I'm only a modest speedrunner, with nary a highscore to my name. I don't think it's too difficult, and I'll stand by that to my dying day. I playtested this a lot, and it's not that hard.

It may be too repetitive. I'd actually agree with that.

The unused tiles and objects were for aesthetics. It would have been boring without them. That's the truth.

I totally agree

with rockband62. Especially about the difficulty.
It doesn't have to be easy, but don't make it so hard that only 3 or 4 peple on numa could finish it. A bit of challenge is a good thing, but it has to be fun to play and accesible as well.

SPEED

going the "impossible"
Demo Data

easy :)

i like it tho
Demo Data

this map

is interesting, but next to impossible. Here are some tips that could help, I'm sure atob or riobe would agree:

- play your maps before you submit them to make sure they're definately possible.

- repitition can sometimes be annoying. Make your maps interesting by switching up the feel.

- Finally, you have lots of space in your map, and you have several objects and tiles, but little of it was actually used. Make most to all of your objects on your map useful in some way.

sorry, riobe. I took your constructive critisism style.