NUMA

A Thought

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Author Pyrocheese
Tags author:pyrocheese dda kradda story unrated
Created 2012-04-07
Last Modified 2012-04-07
Rating 2 more votes required for a rating.
Map Data

Description It certainly has been a while, hasn't it?

I actually had an idea for a kradda (or any dda, really) with a sort of "story". Since the creator has complete control over what happens to the player, I thought it would be interesting to expand on the concept that there could be more than "and then the rocket barely missed" (not to say that it isn't awesome when that happens).

As it stands, this kradda is unfinished, but the "story" is meant to go something like this: A man comes into the world ignorant and weary. Two rockets approach him, but he is ignorant and doesn't see them as a threat and in fact helps and saves them several times (in the form of opening regular doors). He soon gets suspicious of how uncomfortably close to him these rockets get and starts to help them from more afar (in the form of opening switch doors). Paranoia and madness sets in, and the man tries to escape his companions, using his speed and his inexplicable ability to summon solid walls as obstacles for the rockets (who of course survive though the cracks). In his madness and fear of pursuit, the man actually destroys himself (falling, going too fast, or crushed in one of his traps, I'm not sure; I didn't get that far) while the rockets never posed a threat to him (maybe they just wanted a friend, or something).

Knowing the "story" I think it makes for a more interesting viewing experience.

Call it what you will, I thought it would be interesting to explore. I stopped before I approached the latter half of the "story" from lack of inspiration and I'll probably get back to it later, or hell, one of you guys could continue it if you'd like.


As far as technical aspects, considering I haven't done anything with this game until recently, I'd say this came out pretty well. Looking back at my other maps, I saw heavy reliance on bounce pads, which I tried to rectify with this map. I also saw how messy past maps were, both stagnated and in motion, and tried to clean this one up as best I could. I also tried for some aesthetic sense which has been lacking in previous maps inspired by one of my previous tilesets which I I liked very much, "Spaghettification".



So in short: A half finished idea I had that I or one of you could finish later.

Other maps by this author

Thumbnail of the map 'well' Thumbnail of the map 'not hard' Thumbnail of the map 'A Matter of Timing' Thumbnail of the map 'Feliz Dia De Las Moms' Thumbnail of the map 'It's been a while' Thumbnail of the map 'simple challenge'
well not hard A Matter of Timing Feliz Dia De Las Moms It's been a while simple challenge

Comments

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nice

i really liked it 4aved. my only query is that it was short but otherwise very nice

Awesome

Just let me know.

I also just checked out your map "Fissure" and it looks amazing! I'm kinda feeling like I should try my hand at a chaser...

I like it!

I'll finish it up for ya. ;)