NUMA

I need some help from you.

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Author zoasBE
Tags author:zoasbe hidden unrated
Created 2012-08-09
Last Modified 2012-08-09
Map Data

Description Friends, I need some cooperation from you.

I'm rethinking my current point in the mapmaking, I'm thinking of making another pack, apart from two or three that are already underway, and to reconsider my style, really, to improve and keep learning.

To date I have some packages released on the forums (COMMANDOS, //stoneman, 9000, :3, CORaN and the Vehemence 4 maps), and I can appreciate that there are enough downloads of them. This can only mean two things, or that various people have downloaded the packs, seen and played them, or that only one person downloaded them all like 60 times. But really I have not many comments or feedback, and these are really important for me to know what I do well and what I do wrong, what you like and what does not. I do not even know who played and who not.

What I want from you, if not too much trouble for you, is that if someone who has played some of my packs, could be kind enough to comment or post some feedback so I can improve as an author. What do you like and what not. I'm thinking of doing another column style // (doubleslash), if anyone has played the first one can be friendly and give me some opinion.

I hope you understand the real purpose of this I ask. I want to keep learning from you, and improve as an author.
Thanks in advance.

btw, Pizzles, This is not to advertise my maps (already downloaded), just some feed.

Other maps by this author

Thumbnail of the map '48-4: Voyage of the Decima Mas' Thumbnail of the map '49-0: Tarzan does not like Manuscripts' Thumbnail of the map '49-1: Gaia' Thumbnail of the map '49-2: Under A Tree' Thumbnail of the map '49-3: Nomadic Destroyers' Thumbnail of the map '49-4: Roses on Rose, Oranges on Orange'
48-4: Voyage of the Decima Mas 49-0: Tarzan does not like Manuscripts 49-1: Gaia 49-2: Under A Tree 49-3: Nomadic Destroyers 49-4: Roses on Rose, Oranges on Orange

Comments

I think 56.

Turbonicz
Triforce
Crystal265
Pearlescented
knate
royy

Hehe.

Thank you. :)

OH

and phrases under the maps are umm, beta-names for them, I just have naming-everything-mania :D or it's just because I copy-pasted it from txt file vault of maps on my laptop.

Here's the result:

http://pastebin.com/qTBvE3HH

you may change whatever you want, as I haven't fully playtested them all yet.
also, the maps I've added must be finished - as they lack something somewhere, you know. One of them is just a plain tileset, but i'd like it to make it to mappack, so you're free to add stuff there :D

okay

so, i'll begin working now :D
But, I also have 3 map templates, which are unfinished. I'll add them up also.
about IRC: I did use it earlier, but I forgot the server.
Could you please throw a link of it? :D

hey

I really did. But it seems it haven't arrived for some reason o__o maybe a mistake on my part, sorry. Anyways, I totally agree and ready to contribute :D

Awesome stuff down there.

zoas, feel free to pitch your idea in the most legible English you possibly can. I sort of want to see some community-run contests over on the forums before another NUMACON, to guarantee a little participation.

...

...im not sure i understand your comment on my map...are you saying my maps arent hard enough for you to wanna race?...cuz i have some really difficult maps...try "i miss tom and jerry"...that map is super hard haha...
...and im sorry man i dont make maps anymore, but the ones i did make i think are awesome so play em all haha...

Idk

Now looking at pheidi's comment, I'm thinking twice. Nevermind about what I said :P
you greet Pheidi and me? Nothing for me? :(

And you're welcome.

Sorry if I got a bit preachy there. ^^;; As for making different types of maps, go for it. But that's not style, I don't think. It's just variety. It helps, though. Try making a race. They're fun. :)

I think no, Xerces.
As for the map: the idea is well-executed, and the visuals are solid. It's not much more than proof-of-concept on its own, but in a pack it works nicely as a breather map with a gimmick. You seem to know what you're doing. Just keep it up.
I really appreciate such words. And you're totally right on many things. I really loved that sentence "two heads are better than one, but too many cooks spoil the broth" You have given me sincere and generous words, and I am very grateful to you.
With reference to the "reconsider my style" I meant exactly, that actually I have many ways when making maps, maps to highscore, longer ones, playing with flow, play with glitches, there are many different types of maps and I meant it. But you're absolutely right, that style is born (or rises only), not done. Thanks.

...

...i think this counts?...
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Retaken Speedrun

with an innov, there are still some frames left i think..
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Fast with the previous route.. Nice innovs meta!! You move fast!
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...

...ahh nice meta you wont see a faster AGD from me...

...your lucky i havent been playing this game for the past years or id whomp you like the old days!! hahahah...

...id say we were the two fastest back then...as for now its your obviously, unless there is someone out here faster than you now?...
Style isn't considered, it isn't crafted, it's barely even real. Style is something that happens when you make maps for a long time. You find what you like about N, what makes the game exciting and interesting for you, and with any luck there are other people who find that stuff exciting and interesting too. I've seen so many authors waste their time "developing" a style, consciously, as if they're teaching themselves some perverted times tables. Style is unconscious, it's who you are, it's what brought you here, it's what brings others to you. You can't manufacture style -- it's the raw material of mapping, the natural resource.

Looking for critique is good, but you should be looking for it on a map-to-map basis. "I liked this mechanic...", or "I was frustrated by this jump..." are valuable tips. Asking NUMA at large for sweeping generalizations about your mappacks won't really be much help. Instead, find someone whose opinions you trust and ask them to critique a set of your maps, one by one. To phrase it in as much cliche as possible: two heads are better than one, but too many cooks spoil the broth.

Also, trust your own feelings about your maps. If you finish one, or look back on one, and something doesn't click with you, you might have been able to do it better. You don't even have to go fix it -- just be aware of yourself and keep trying new things.

Sorry to run on for so long; I'll be back with a comment on the map in a moment.

AGD

Nice, Xerces.
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and kyozo,

I can't exactly understand what you mean. A different style from // or from my usual style (I think I have some differents styles)? You're asking for something concrete?

fuck guys!!
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...

...SR...
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However I never bothered with highscoring them. I did however enjoy the themed style of them. It's not really much to go on, but I think it would be nice if you made a mappack using a completely different style that you're not used to. It could be fun ...

Speed

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...

...either way this one IS faster...
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...

...wouldve been a way faster AGD...
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...

...SP...
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SR

Good attempt Xerces, but here you have two runs probably maxed. Certainly this speed..
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AGD

:P
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...

...
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Xerces,

Show me your cards on the speedrun, pls!

...

...i know its improvable but i really dislike that beginning jump to get both switches so im not even going to attempt getting a faster score...

Ok,

LOL, mine is really still improvable, but I'm not going to do it. I want to allow victory for anyone other than me ..

...

...eat that...
...faster AGD...
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you sure, Xerces?

From 472 to 649 there are still 177 frames.. :P