NUMA

113-1 Cells

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Author Meanapple
Tags action author:meanapple concept episode unrated
Created 2013-03-10
Last Modified 2013-03-10
Map Data

Description Inspired by Unicorn_Drones last map :)
If you can cheat here please sent me a demo

Other maps by this author

Thumbnail of the map '112-1 The Wizards Hat' Thumbnail of the map 'Mad World' Thumbnail of the map '112-2 Oxbow' Thumbnail of the map '112-3 Take this scroll' Thumbnail of the map '112-4 Generetic Tricks' Thumbnail of the map '113-0 20$'
112-1 The Wizards Hat Mad World 112-2 Oxbow 112-3 Take this scroll 112-4 Generetic Tricks 113-0 20$

Comments

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shit happens

but nobody is perfect
...
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Also

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Just ask Meta!
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intended AGD

wow beat firetamer hard
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I can't understand why are you deleting your maps?
You can expalin again for me?

Very innovative

I haven't seen anything quite like this. The chaingun boxes were great, but I think you should have had a rocket of something in the open sections that you could ditch by jumping into the squares. That's not a complaint. I have none. It would merely be an interesting amendment.

4.5^ and I'll go ahead and keep it favorited.

AGD again

and better
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faved to play later

yeah

ruined AGDs

much better!

you can edit.

lsudny

I tried to fix everything you said, but I dont know if its good , edit it if you want
http://paste.droni.es/75b41215b409a9016ec87f13

eh, lsudny,

why don't you proofread your long comments. I forgot to close a parenthesis, so here's a thing to prevent the chaos:

)
here's a demo :P

my feedback will go unnoticed anyways, but I don't care.
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AGD

so yeah, this is cool, but it has its flaws. What annoyed me a lot is the poor chaingun timing - due to the large amount of them, some of them respond not how they should (for the best example, see the exit chamber and the one closest to the exit in my demo. I also didn't really like the launchpad switch placement, but that's not a very big flaw... although I think you should place switches in better places, this is an often issue with your maps.

in sum: good concept, but kind of ruined with the enemy lag (replacing the drones in a proper order would fix this), and a bit awkward in places (door switch).

o cool

and yeah like i said that first launchpad is awesome, you have some very great concepts in your maps

AGD

Interesting, not too difficult. Well made.
Demo Data
to make some cool events like, my next 10 maps will be like that, then delete them and make a mappack
but unfotunately when I delete more than 18 rated maps my profil gets broken
I love what you did with that first launchpad!

And are you hiding your episodal maps because you are making a mappack out of them?

neat concept

the launchpad was made very coolly. gonna play it more in a while!