NUMA

Midnight Wire

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Author xdude_
Tags action author:xdude_ featured playable rated
Created 2007-02-16
Rating
4
by 10 people.
Map Data

Description From my tileset http://numa.notdot.net/map/78907

This map was featured on 2011-02-26

When I think about what a good mapping concept is, my mind drifts the way of xdude_. He had a way of popularizing convention, and this map is no exception.
Midnight Wire is a neat mess of fun. The tiles are a great extension of a previous xdude map, and they play their part well. Everything just seems to work with this map, from the wonderful gold down to the simple prolonged play that the path gives. And indeed, the enemies are just enough. Generic, this ain't.
xdude_ needs to come back. — Orion_

Other maps by this author

Thumbnail of the map 'Slow Wind' Thumbnail of the map 'When Ends Meet' Thumbnail of the map 'Closure ' Thumbnail of the map 'My Heart, and Soul' Thumbnail of the map 'Murder on the Midnight Wire' Thumbnail of the map 'Murder on the Midnight Wire: Invert'
Slow Wind When Ends Meet Closure My Heart, and Soul Murder on the Midnight Wire Murder on the Midnight Wire: Invert

Comments

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Speed demo.
Demo Data

AGD.

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Demo Data

xdude drops by irc every once in a while

always seems a tad surprised we remember him

Hmm.

I didn't really like the drones and the tiles were a bit awkward to move.

I'm not a fan

of surface follow drones on these kind of rocky designs. Even though I'm fully aware of the paths the drones will take, it always seems to throw me when they shift against thin air.

However, this map largely avoids that due to the obvious care that's been taken (for the most part) in its construction.

Some excellent use of space and drone paths. Good choice, orion, and nice review.

Damn nice map dude

cranky

nice level

I generally don't like pointy-bits-and-mines or the cave/dodge-the-drone style levels, but only having two drones and having the pointy bits on the top half only makes them fun without being annoying. 4/5
Demo Data