Thumbnail of the map 'Route'

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Author lord_day
Tags author:lord_day changing competition enemies floorguard floorguards rated
Created 2009-04-07
Last Modified 2009-04-07
by 10 people.
Map Data

Description Round one for Changing Enemies.

Other maps by this author

Thumbnail of the map 'Hey Punk' Thumbnail of the map 'Polimetric (Projection)' Thumbnail of the map 'A Day at the Hive' Thumbnail of the map 'Ineffable Mouse (and the Red Minister)' Thumbnail of the map 'Geneve' Thumbnail of the map '20ShatteredPerspextive'
Hey Punk Polimetric (Projection) A Day at the Hive Ineffable Mouse (and the Red Minister) Geneve 20ShatteredPerspextive


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Fucking perfect 00.

Simply awful.

Look at this! Look at it!
Demo Data


I meant not much floorguard usage. There were a lot of them, but less then half of them could even move, and not much at that.

all gold

first play.
Demo Data
Four at the bottom have a decent range to move around.


I don't see how this map has 5/5 by 5 people. It's not really anything spectactular at all. Just barely a 3 in my oppinion, and I only give it that since 2 just seems really low. (no, that didn't really make sense to me either. Ratings are kind of messed up without an "average" rating but anyways....)

I guess we just auto-five lord_day maps now as with every other great mapmaker?

Kind of felt like a metanet level in the first 5 episodes of the game. You can decide if that's a good thing or bad thing.

I've noticed that a lot of maps for the changing enemies comp don't really use the enemy as intended. In this map, they're a bit more than oversized mines, but still not really that threatening at all.
This was okay. It seemed a little boring, but well balanced.
There are actually quite a lot of floorguards considering the size of the gameplay area.

Great run swipenet.

It was very smooth.

Fastish AGD

Ludicrously spectacular (if that makes any sense). 7/5
Demo Data


loved this map
Demo Data
eh, aesthetically pleasing
Demo Data

hot thumbnail

another faved changing enemies map. :)
Otherwise the map is too short. Thanks for the comments.

a lot of the maps

seem really calm in terms of floor guard use.


I think the floorguards are really well placed. Gameplay and aesthetics are very good, but the flow a bit choppy here and there. Nothing too drastic though

Not much floorguard

But whatever, I like it.