NUMA

Vulcan

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Author capnshazmo
Tags action author:capnshazmo gauss hard rocket unrated
Created 2009-10-06
Last Modified 2009-10-06
Rating 3 more votes required for a rating.
Map Data

Description I did the tileset one day and the objects another. This maps pretty hard to agd. It'd be cool if you could. Fun map with rocket gauss action!

Other maps by this author

Thumbnail of the map 'Discontinuous Exchange' Thumbnail of the map 'The Epitamy of Candy' Thumbnail of the map 'Red Lines' Thumbnail of the map 'Temperature' Thumbnail of the map 'Kevin Challenge N.1' Thumbnail of the map 'Violent Bath Toy'
Discontinuous Exchange The Epitamy of Candy Red Lines Temperature Kevin Challenge N.1 Violent Bath Toy

Comments

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first off i really appreciate u commenting on all my maps :D i like this map ok, but the door switches looked a little tacky to me, overall i give 3/5 like techno
one on each side. but it was too hard to grab the gold so i put one in the middle instead.
Thanks for the advice

3/5

1: I've never figured out why, but making direction purely out of trap doors is a flaw somehow; it's unimpressive anyway.
- Perhaps this is because a substantial amount of the path was left with an unsatisfactory challenge. It felt more like you were running around to different places instead of overcoming an obstacle.
- Also, after a test run, it seems that you often go through the same path twice, which really gives the feeling of just jumping around; it can be called tedious, or redundant.

2: the gauss/rockets, at first glance, seemed well-placed, but the middle one near the exit actually got pretty annoying, going up.
- I also didn't like getting up to the top-right switch. Even with concentration, I could only execute that jump about 10% of the time, which isn't good for such a small part of the challenge, plus it doesn't flow well with the path.

Aesthetics could've been better, but other than that, this map was okay; it wasn't a waste of time playing it, at least, despite how long my critical half of my comment was.